Above the tide, among people

 

That day, fog rose on the Black Coast, and the game world welcomed the 1.3 version of Mingchao.

The shorekeeper appeared.

She was not the first healer, nor the only character who could enhance the team. But she was the one who stood quietly when the battle was the most chaotic. She stood in front of the tide, like a reed that did not move on the shore, and the wind could not blow it down. The sound sensor was her weapon, and it was also like a knife that could not be sharpened, healing others and cutting through silence.

Her attribute was “diffraction”, which was very similar to the light in the old theater, which was outlined from behind the paper shadow. She could turn into a butterfly. Not for beauty, not for escape, but for searching. The butterfly flew very lightly and flew very far. She might be looking for an unfinished story, or perhaps for herself.

The game system arranged for her to debut on September 29. There were no fireworks or gongs and drums on the card pool interface that day. There was only a line of words quietly writing her name, like an inscription, and also like a vow.

Then, it was Youhu’s arrival.

She was condensed, which meant ice. Her weapon was an arm armor, heavy, solid. She was not the brightest red in the center of the stage, but the craftsman holding the pole steadily behind the red curtain. Her extended skill would double the damage of the next character to attack. This way of existence, not ostentatious, determines success or failure.

She debuted on October 24. Just when the autumn wind blew down the first leaf, she walked into the card pool with a lukewarm look, perhaps not knowing whether she would be drawn or remembered.

This update is divided into upper and lower pools, just like the season of the Yellow River’s diversion, each of which has people waiting, and each of which has people missing.

And recharging has now become more convenient than the old tickets. Treabar has become a scalper at the door of the theater, with fast speed and many discounts. But the real anxiety is not the speed of three minutes to arrive, but whether you dare to click the “ten consecutive” button at that moment.

We draw cards not just for characters, but to leave a little humanity and hope in this cold world. The shore guards and the corals represent the tranquility and constancy in the game. One can protect you, and the other is willing to lend you a hand. They never speak, but stand behind you with actions.

They are the silent emotions between players and characters, and a touch of body temperature you see in the cold system.

Maybe you won’t draw them, maybe you draw them but may not use them. But they are there, standing, like a corner of a scroll slightly folded, like the line of a distant mountain, falling in the twilight tones, silent, but deep.


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